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84
MenuBackButton.qml
Normal file
84
MenuBackButton.qml
Normal file
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import QtQuick 2.15
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Item {
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id: root
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width: 40
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height: 40
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property double iconMarigns: 8
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property double iconHeight: width - iconMarigns * 2
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signal clicked()
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signal back()
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SystemPalette {
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id: palette
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}
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MouseArea {
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id: ma
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anchors.fill: parent
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}
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Rectangle {
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id: bar1
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x: root.iconMarigns
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y: root.iconMarigns + root.iconHeight / 6
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width: root.iconHeight
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height: root.iconHeight / 9
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antialiasing: true
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color: palette.button
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}
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Rectangle {
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id: bar2
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x: root.iconMarigns
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y: root.iconMarigns + root.iconHeight / 2 - height / 2
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width: root.iconHeight
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height: root.iconHeight / 9
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antialiasing: true
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color: palette.button
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}
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Rectangle {
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id: bar3
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x: root.iconMarigns
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y: root.iconMarigns + root.iconHeight / 2 + height * 2
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width: root.iconHeight
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height: root.iconHeight / 9
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antialiasing: true
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color: palette.button
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}
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property int animationDuration: 450
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state: "menu"
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states: [
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State {
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name: "menu"
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PropertyChanges { target: ma; onClicked: root.clicked() }
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},
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State {
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name: "back"
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PropertyChanges { target: root; rotation: 180 }
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PropertyChanges { target: bar1; rotation: 45; width: root.iconHeight / 3 * 2; x: root.iconMarigns + root.iconHeight / 2; y: root.iconMarigns + root.iconHeight / 4 }
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PropertyChanges { target: bar2; width: root.iconHeight / 6 * 5 + 1; x: root.iconMarigns + root.iconHeight / 9 }
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PropertyChanges { target: bar3; rotation: -45; width: root.iconHeight / 3 * 2; x: root.iconMarigns + root.iconHeight / 2; y: root.iconMarigns + root.iconHeight / 3 * 2 }
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PropertyChanges { target: ma; onClicked: root.back() }
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}
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]
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transitions: [
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Transition {
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RotationAnimation { target: root; direction: RotationAnimation.Clockwise; duration: animationDuration; easing.type: Easing.InOutQuad }
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PropertyAnimation { target: bar1; properties: "rotation, width, x, y"; duration: animationDuration; easing.type: Easing.InOutQuad }
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PropertyAnimation { target: bar2; properties: "rotation, width, x, y"; duration: animationDuration; easing.type: Easing.InOutQuad }
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PropertyAnimation { target: bar3; properties: "rotation, width, x, y"; duration: animationDuration; easing.type: Easing.InOutQuad }
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}
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]
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}
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