Add Cookbook other topics (draft)

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---
title: "E01. Implement an SSE Server"
order: 47
status: "draft"
---
Server-Sent Events (SSE) is a simple protocol for pushing events one-way from server to client. The connection stays open, and the server can send data whenever it wants. It's lighter than WebSocket and fits entirely within HTTP — a nice combination.
cpp-httplib doesn't have a dedicated SSE server API, but you can implement one with `set_chunked_content_provider()` and `text/event-stream`.
## Basic SSE server
```cpp
svr.Get("/events", [](const httplib::Request &req, httplib::Response &res) {
res.set_chunked_content_provider(
"text/event-stream",
[](size_t offset, httplib::DataSink &sink) {
std::string message = "data: hello\n\n";
sink.write(message.data(), message.size());
std::this_thread::sleep_for(std::chrono::seconds(1));
return true;
});
});
```
Three things matter here:
1. Content-Type is `text/event-stream`
2. Messages follow the format `data: <content>\n\n` (the double newline separates events)
3. Each `sink.write()` delivers data to the client
The provider lambda keeps being called as long as the connection is alive.
## A continuous stream
Here's a simple example that sends the current time once per second.
```cpp
svr.Get("/time", [](const httplib::Request &req, httplib::Response &res) {
res.set_chunked_content_provider(
"text/event-stream",
[&req](size_t offset, httplib::DataSink &sink) {
if (req.is_connection_closed()) {
sink.done();
return true;
}
auto now = std::chrono::system_clock::now();
auto t = std::chrono::system_clock::to_time_t(now);
std::string msg = "data: " + std::string(std::ctime(&t)) + "\n";
sink.write(msg.data(), msg.size());
std::this_thread::sleep_for(std::chrono::seconds(1));
return true;
});
});
```
When the client disconnects, call `sink.done()` to stop. Details in S16. Detect When the Client Has Disconnected.
## Heartbeats via comment lines
Lines starting with `:` are SSE comments — clients ignore them, but they **keep the connection alive**. Handy for preventing proxies and load balancers from closing idle connections.
```cpp
// heartbeat every 30 seconds
if (tick_count % 30 == 0) {
std::string ping = ": ping\n\n";
sink.write(ping.data(), ping.size());
}
```
## Relationship with the thread pool
SSE connections stay open, so each client holds a worker thread. For lots of concurrent connections, enable dynamic scaling on the thread pool.
```cpp
svr.new_task_queue = [] {
return new httplib::ThreadPool(8, 128);
};
```
See S21. Configure the Thread Pool.
> **Note:** When `data:` contains newlines, split it into multiple `data:` lines — one per line. This is how the SSE spec requires multiline data to be transmitted.
> For event names, see E02. Use Named Events in SSE. For the client side, see E04. Receive SSE on the Client.