When max_missed_pongs was exceeded, the heartbeat thread called close(),
which returns without touching the socket while another thread is in
read(). That read() then stayed blocked until its read timeout: forever
by default on a client, 300 seconds on a server. A plain read loop never
noticed the unresponsive peer the heartbeat had just detected.
Shut down the read side of the socket after close() so the pending
read() returns Fail. Only the read side: a TLS backend answers the EOF
with an alert, and writing it to a socket closed for writing raises
SIGPIPE in a process that has not ignored it.
ClientDetectsNonResponsivePeer now waits in read() instead of polling
is_open(), which covers both.
199d7ee made read() return the new ReadResult::Timeout for every read
timeout and leave the connection open. The compile-time server default
(CPPHTTPLIB_WEBSOCKET_SERVER_READ_TIMEOUT_SECOND, 300s) is always in
effect, so a handler written as `while (ws.read(msg))`, the form the
README's Quick Start uses, no longer ended when a peer went quiet:
Timeout is non-zero, so the loop ran its body again with the previous
message still in `msg`, and the worker the backstop is meant to reclaim
was never released. Nothing caught it because every test of the new
result set a timeout explicitly and checked the result by value, and the
heartbeat tests keep the connection alive with pings.
The two timeouts mean different things. One the caller sets through
set_read_timeout() is a request for control back, and is reported as
Timeout on a still-open connection. The compile-time default is a
backstop against a peer that has gone quiet, and elapsing it is now a
failure again: read() returns Fail and closes the connection, as it did
before 199d7ee. WebSocket tracks whether set_read_timeout() was called,
and WebSocketClient carries the same flag over to the WebSocket it
creates on connect().
Tests use the heartbeat binary, which compiles both defaults down to 3s:
a `while (ws.read(msg))` server handler runs its body once and exits
when the client falls silent, and a client that never set a timeout gets
Fail with the connection closed. The README and cookbook now say which
timeout produces Timeout.
Claude-Session: https://claude.ai/code/session_01EF5uZ1X2kaHhqJ8VgfjVaQ
read() collapsed every failure into Fail and marked the connection closed with
it, so a read timeout could not be used to get control back and send on the
same connection -- it killed the connection instead. The information was
already there and thrown away: SocketStream::read records Error::Timeout, and
read_websocket_frame flattened it into a bool.
ReadResult gains Timeout, reported only when the timeout elapsed on a frame
boundary with nothing consumed, which is the only case where the stream can be
read again. Every multi-byte field now loops until it has its bytes, which also
fixes a frame header straddling the read buffer's boundary failing the frame:
Stream::read is allowed to return less than asked for, and only the payload
was reading in a loop.
ws::WebSocket::set_read_timeout() lets a server handler bound its own reads,
and WebSocketClient::set_read_timeout() now reaches an already-open connection
instead of only seeding the next connect().
The read timeout macro splits in two. A client waits forever by default -- a
read timeout is the caller's tool for taking back control, not a liveness
check, which is ping/pong's job -- while a server keeps the 300s that reclaims
a worker from a peer gone quiet. Defining the old name still sets both.
Also record a reason on the two WebSocketSSLStream::read failure paths that
returned -1 without one, so get_error() cannot report a previous call's
timeout, and make SocketStream's read timeout atomic now that it can be
changed while a read is in flight.
- Added `set_websocket_max_missed_pongs` method to configure unresponsive-peer detection.
- Updated README and documentation to clarify WebSocket limitations and features.
- Introduced tests for detecting non-responsive peers and ensuring responsive peers do not trigger timeouts.
* WebSocket support
* Validate selected subprotocol in WebSocket handshake
* Fix problem with a Unit test
* Dynamic Thread Pool support
* Fix race condition in new Dynamic ThreadPool