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cpp-httplib/docs-src/pages/en/cookbook/w02-websocket-ping.md
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---
title: "W02. Set a WebSocket Heartbeat"
order: 52
status: "draft"
---
WebSocket connections stay open for a long time, and proxies or load balancers will sometimes drop them for being "idle." To prevent that, you periodically send Ping frames to keep the connection alive. cpp-httplib can do this for you automatically.
## Server side
```cpp
svr.set_websocket_ping_interval(30); // ping every 30 seconds
svr.WebSocket("/chat", [](const auto &req, auto &ws) {
// ...
});
```
Just pass the interval in seconds. Every WebSocket connection this server accepts will be pinged on that interval.
There's a `std::chrono` overload too.
```cpp
using namespace std::chrono_literals;
svr.set_websocket_ping_interval(30s);
```
## Client side
The client has the same API.
```cpp
httplib::ws::WebSocketClient cli("ws://localhost:8080/chat");
cli.set_websocket_ping_interval(30);
cli.connect();
```
Call it before `connect()`.
## The default
The default interval is set by the build-time macro `CPPHTTPLIB_WEBSOCKET_PING_INTERVAL_SECOND`. Usually you won't need to change it, but adjust downward if you're dealing with an aggressive proxy.
## What about Pong?
The WebSocket protocol requires that Ping frames are answered with Pong frames. cpp-httplib responds to Pings automatically — you don't need to think about it in application code.
## Picking an interval
| Environment | Suggested |
| --- | --- |
| Normal internet | 3060s |
| Strict proxies (e.g. AWS ALB) | 1530s |
| Mobile networks | 60s+ (too short drains battery) |
Too short wastes bandwidth; too long and connections get dropped. As a rule of thumb, target about **half the idle timeout** of whatever's between you and the client.
> **Warning:** A very short ping interval spawns background work per connection and increases CPU usage. For servers with many connections, keep the interval modest.
> For handling a closed connection, see W03. Handle Connection Close.