Files
cpp-httplib/docs-src/pages/en/cookbook/w01-websocket-echo.md
yhirose 6b8c3f5387 Report only a caller-set WebSocket read timeout as Timeout
199d7ee made read() return the new ReadResult::Timeout for every read
timeout and leave the connection open. The compile-time server default
(CPPHTTPLIB_WEBSOCKET_SERVER_READ_TIMEOUT_SECOND, 300s) is always in
effect, so a handler written as `while (ws.read(msg))`, the form the
README's Quick Start uses, no longer ended when a peer went quiet:
Timeout is non-zero, so the loop ran its body again with the previous
message still in `msg`, and the worker the backstop is meant to reclaim
was never released. Nothing caught it because every test of the new
result set a timeout explicitly and checked the result by value, and the
heartbeat tests keep the connection alive with pings.

The two timeouts mean different things. One the caller sets through
set_read_timeout() is a request for control back, and is reported as
Timeout on a still-open connection. The compile-time default is a
backstop against a peer that has gone quiet, and elapsing it is now a
failure again: read() returns Fail and closes the connection, as it did
before 199d7ee. WebSocket tracks whether set_read_timeout() was called,
and WebSocketClient carries the same flag over to the WebSocket it
creates on connect().

Tests use the heartbeat binary, which compiles both defaults down to 3s:
a `while (ws.read(msg))` server handler runs its body once and exits
when the client falls silent, and a client that never set a timeout gets
Fail with the connection closed. The README and cookbook now say which
timeout produces Timeout.

Claude-Session: https://claude.ai/code/session_01EF5uZ1X2kaHhqJ8VgfjVaQ
2026-09-11 17:29:20 -04:00

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3.0 KiB
Markdown

---
title: "W01. Implement a WebSocket Echo Server and Client"
order: 52
status: "draft"
---
WebSocket is a protocol for **two-way** messaging between client and server. cpp-httplib provides APIs for both sides. Let's start with the simplest example: an echo server.
## Server: echo server
```cpp
#include <httplib.h>
int main() {
httplib::Server svr;
svr.WebSocket("/echo", [](const httplib::Request &req, httplib::ws::WebSocket &ws) {
std::string msg;
while (ws.is_open()) {
auto result = ws.read(msg);
if (result == httplib::ws::ReadResult::Fail) {
break;
}
ws.send(msg); // echo back what we received
}
});
svr.listen("0.0.0.0", 8080);
}
```
Register a WebSocket handler with `svr.WebSocket()`. By the time the handler runs, the WebSocket handshake is already complete. Inside the loop, just `ws.read()` and `ws.send()` to get a working echo.
The `read()` return value is a `ReadResult` enum:
- `ReadResult::Text`: received a text message
- `ReadResult::Binary`: received a binary message
- `ReadResult::Fail`: error, or connection closed
- `ReadResult::Timeout`: a read timeout you set with `set_read_timeout()` elapsed with nothing received; the connection is still open. The compile-time default timeout closes the connection and is reported as `Fail` instead — see [W06. Set Timeouts](../w06-websocket-timeouts)
## Client: talk to the echo server
```cpp
#include <httplib.h>
int main() {
httplib::ws::WebSocketClient cli("ws://localhost:8080/echo");
if (!cli.connect()) {
std::cerr << "failed to connect" << std::endl;
return 1;
}
cli.send("Hello, WebSocket!");
std::string msg;
if (cli.read(msg) != httplib::ws::ReadResult::Fail) {
std::cout << "received: " << msg << std::endl;
}
cli.close();
}
```
Use a `ws://` (plain) or `wss://` (TLS) URL. Call `connect()` to do the handshake, then `send()` and `read()` work the same as on the server side.
## Text vs. binary
`send()` has two overloads that let you choose the frame type.
```cpp
ws.send("Hello"); // text frame
ws.send(binary_data, binary_data_size); // binary frame
```
The `std::string` overload sends as **text**; the `const char*` + size overload sends as **binary**. A bit subtle, but once you know it, it's intuitive. See [W04. Send and receive binary frames](../w04-websocket-binary) for details.
## Thread pool implications
A WebSocket handler holds its worker thread for the entire life of the connection — one connection per thread. For many concurrent clients, configure a dynamic thread pool.
```cpp
svr.new_task_queue = [] {
return new httplib::ThreadPool(8, 128);
};
```
See [S21. Configure the thread pool](../s21-thread-pool).
> **Note:** To run WebSocket over HTTPS, use `httplib::SSLServer` instead of `httplib::Server` — the same `WebSocket()` handler just works. On the client side, use a `wss://` URL. For CA and client certificate configuration, see [W05. Configure TLS for wss:// Connections](../w05-websocket-tls).